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How the game can help in the classroom |
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The Good Behavior Game The concept of using rewards for good behavior in the classroom has been around for a long time. The Good Behavior Game was first tested in 1969 and a number of research articles including those by Barrish, Saunders, & Wolf, 1969; Harris & Sherman, 1973; and Medland & Stachnik, 1972, have confirmed the Good Behavior Game as an effective tool in increasing the rate of on-task performance of good behavior while reducing the number of disruptions that occur in the classroom. The Ticket Store Game builds on the same core concepts of identifying tasks and rewarding children for performing those tasks and gives teachers a comprehensive system to stop bad behavior in school. You can find more information and step by step instructions on how the Good Behavior Game has been implemented in schools with great success at http://www.interventioncentral.org/behavioral-interventions/schoolwide-classroommgmt/good-behavior-game . You can use that same process and implement the Ticket Store Game behavior improvement system in your school and classroom and stop bad behavior in the classroom.
The Ticket Store Game is a good tool to help stop bad behavior and build good behavior habits by including important concepts of anti-bullying, community service, acts of kindness as well as important daily school tasks in to the game. These are excellent building blocks for good behavior and values to introduce to children ages 4, 5, 6, 7, 8, 9 and 10 in kindergarten, first grade, second grade, third grade, fourth grade, fifth grade and sixth grade. Plus the Ticket Store Game has fun features such as avatars for each child, a competition board that shows how each player is performing in the competition, the bonus board game, where Tickie the Mascot is moved around Tickieville to allow each child to earn bonus tickets by performing bonus tasks, individual banks for each child, and many no cost or low cost rewards to choose from. The Ticket Store Game is a great system for schools to use to promote good child behavior and to better manage classroom behavior.
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